
As such, it should only be used with extreme caution, or not at all, particularly if playing Ironman. This Sniper can either kill a target reliably, put down the hurt on boss aliens due to Precision Shot and is still mobile due to being an Expert with a pistol and having Mindfray every now and then. So fellow commanders how do you build your psi troopers? do you spec all your gunners this way? Missions can mainly be split up into two different types: Generic and Key. Only once you're sure you've found every squad of ADVENT can you afford to start trading shots and playing it safe. Infantry - Covering Fire/Opportunist/Suppression/LnL/Sentinel/Extra Conditioning. Sometimes it's awkward when it wears off because you can't kill them while you control them and it can be hard to debuff them while you control them too, so keep that in mind.
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And because it is a Tier 2 psionic ability it can be usually aquired quite fast by a reasonable amount of psi troopers. This is good for some maps, namely wide open maps with good line-of-sight in all directions, and is poor on maps without these traits (such as most urban maps). Shredder rockets are weaker than a standard rocket (60% rounded down) and cannot penetrate cover but have a larger area of effect.First and foremost: if you uncover a Stun Lancer of any variety, the Stun Lancer dies first. Rocketeers get special purpose Shredder rockets while a Gunner's SAW or LMG is loaded with Shredder ammo.

(Any unit hit takes 40% additional damage (after DR, rounded down) from all sources for the current turn and the next 3 turns.

(Shots taken before any costly actions have +10 Aim and +10% critical chance.) Not possible with shotguns, sniper rifles, or strike rifles.)

Also negates overwatch from the target while suppression is active. Imposes a -30 penalty to aim and reduces range of many area-of-effect attacks, including grenades. (Fire a barrage that pins down a target, granting Opportunist reaction fire against it if it moves.
